Baldur's Gate 3, Street Fighter and Lost Ark developers discuss.Read our editorial policyWith an extended development cycle, plenty of controversy, multiple delays, and a rocky preview period, it's fair to say that Suicide Squad: Kill The Justice League isn't making the smoothest landing.
The range of expressions used throughout really do a great job in selling the characters. They come to life especially around the eyes - the way they dart around and change based on what the character is looking at feels exceptionally convincing. There's a realism to the eye rendering that is really difficult to pull off and Rocksteady has done a solid job. As over the top as the Squad may be, their rendering is meticulous.
The fact that the world is this dense is impressive for an Unreal Engine 4-based game, I would say, and Rocksteady's material and lighting artists largely did a solid job. However, at the same time, there is the feeling that it's all a little bit uneven and cluttered. By that I mean, as you look out across the landscape, buildings and lighting sort of blur together creating a somewhat noisy image.
There's more, of course, but my basic feelings are this: Suicide Squad is not a mindblowing game but it's a handsome one with very impressive cutscenes mixed with a good looking but not stunning open world environment. The VFX work is quality too. I feel that pre-release media may have negatively coloured the viewer's impressions of these visuals, unfortunately, as its busy nature means that YouTube basically destroys most of the detail. It looks a lot nicer 'in person'.
Suicide Squad is using the deadly combo of aggressive FSR2 upscaling working in combination with some other kind of performance-saving measure, which presents a lot like Tier 1 variable rate shading, but turns out to be an issue in the. The result is a barrage of fizzling and disocclusion artefacts. The game is bright and busy resulting in an unstable, noisy image.
Which brings us to the next platform - PC and this is where things start to get a little dicey. Proceedings kick off with a shader compilation screen, which is typically a good sign. After this, you're given the option to configure your settings - much like the other versions but with PC specific options as well. The graphics options menu has a fair few things available for adjustment including optional ray tracing.