Suicide Squad: Kill the Justice League's Steam numbers have dwindled into the low hundreds, placing it side-by-side with Gotham Knights

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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.

I confess, I have not set my eyes on Suicide Squad: Kill the Justice League's Steam numbers for a while. I've been predominantly busy withMorgan Park's assertion that it was, against all odds, a harmless bit of middle-of-the-road fun, I'd at least assumed it would've garnered a modest but tidy audience. Too humble to make up for a, Suicide Squad: Kill the Justice League has endured a steady decline from a still-not-great 2,700 players in March.

Heading over to the Discord, the community's atmosphere seems more like a wake than a village."Hate to be that guy, but is it a good idea to get back into the game?" one player asks."Simple answer is no," a fellow squadder replies. Another player later remarks, with the air of a violinist on the Titanic:"Enjoy the ride till it's over."

But at the same time—man, is that rough. Just because I don't like a person, doesn't mean I want to see them suffer, and the same thing is true here.exist—all the art assets, the voice performances, and the writing, no matter how controversially received—to simply vanish off the face of the earth because someone decided it needed to be just like Destiny. A game doesn't have to be good to be worth preserving.

 

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Oof: Suicide Squad: Kill the Justice League lost Warner Bros. $200 million—which is $25 million more than the original 2016 movie cost to makeHarvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
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