game on a purported level of performance akin to humans. That is abundantly important.Diplomacy
It is a great relief to see that they have tried earnestly to support their AI claims in this instance . Mark my words, this is definitely going to be the oddball, irresponsible, irksome take by some writers.Here’s a quick summary from the paper: “Cicero couples a controllable dialogue module with a strategic reasoning engine. At each point in the game, Cicero models how the other players are likely to act based on the game state and their conversations. It then plans how the players can coordinate to their mutual benefit and maps these plans into natural language messages” .
There, notice that the domain setting is crucial. If you only trained on dialogues of a normal nature across the Internet, this wouldn’t necessarily be befitting for thegame context. Those that play the game are accustomed to a kind of shorthand way to discuss the game and proposed moves. You want the AI to do likewise. Thus, training the language model on domain-specific dialogue data is a noteworthy approach.
Similar to how you might train AI to play chess, whereby you grab ahold of zillions of chess games and have the AI do pattern matching about how the games were played, the AI for thisThose of you that are AI-versed might be curious as to which base models they used, here you go: “We took R2C2 as our base model – a 2.7B parameter Transformer-based encoder-decoder model pre-trained on text from the Internet using a BART de-noising objective.
The paper describing Cicero mentions this consideration: “Finally, Diplomacy is a particularly challenging domain because success requires building trust with others in an environment that encourages players to not trust anyone. Each turn's actions occur simultaneously after non-binding, private negotiations. To succeed, an agent must account for the risk that players may not stay true to their word, or that other players may themselves doubt the honesty of the agent” .
We might also want to pit the AI against less than six other players to see how that changes things. We could also add AI into the mix as being more than one player. For example, suppose we had five human players and two AI players . What about four humans and three AI? What about six AI and one human?
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